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Greater Diseases and Curses, 5e Variant Rules

Inspired by https://www.dandwiki.com/wiki/5e_Diseases New Categorization Diseases and curses are sometime catastrophic, and defy normal D&D-specific treatments and cures.  These new diseases and curses come in Greater, and even Soul Bound versions. Disease Progression: Greater Diseases/Curses often further infect the victim over time, causing even more effects/sicknesses.  This progress varies and will be described for each disease/curse individually.  The speed with which this happens will be based on time, various factors, and saving throws. Greater and Soul Bound Diseases/Curses Effects: Most diseases have one or more ongoing effects.  Each will describe how fast it sets in, what it does, and if it ever goes away.  In all cases, the disease/curse itself is not cured, and still with a creature, even if the creature is currently suffering from no effects.  Below are some examples: Exhaustion: Gain one level of exhaustion upon being infected.  This effect remains until cured

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